Insa

Character Description
A humanoid figure, standing approximately seven feet tall. She is not particularly feminine in proportion, without large breasts or hips, and her build is best described as "long". Her skin is a bright blue, with a fairly standard (human) texture, and prone to flushing in the same areas as a human. Her facial features are nearly human, but just out of proportion. The eyes vary most, being too large, too high in the head, and lacking any distinction between sclera and iris. Her eyes are almost completely black save pale yellow pupils. Her profile is nearly flat, but her nose and lips are broad. Rather than ears, a series of small holes run from the corner of her jawline up into her hair.

Oh, that hair: it's like a small cloud, resembling (if your frame of reference allows) a stylized nebula, complete with stars. It's hard to say what colors it is or isn't (though always against a dark backdrop), or shape, as it seems like both are constantly shifting. In fact, bits of her "hair" can and do seem to break off from the rest, though never for long. A careful observer will note the relative shape of her hair is something of a mood indicator. It almost seems translucent around the edges, but whatever it is made of is dense enough that her scalp is not visible beneath. It is probably not possible with our concept of physics.

In general, she holds herself upright, with laudable posture. She is yet to look particularly comfortable at any point; either she is incapable in general, or incapable in Terrapin. Right now she wears a full body space suit of the bulky variety, made of a reflective silvery fabric, and with reinforced joints. She was previously wearing a domed helmet and protective gloves. Her hands have a thumb and four (again, slightly too long) fingers.

Character History
Classified!

Current Events
Her shuttle, suddenly empty of crew, crash-landed in a swamp. The only system that seemed to be functioning the Combat Expert, though it was good enough not to open fire on the lifeforms reported outside. Abandoning the shuttle (and protocol), Insa grabbed a gun and a survival kit and went out onto the swamp.

While dealing with a (minor??) concussion and trying to figure out what had happened not only to the planet she was supposed to be going to, but the other ships she saw crashing to this one, Insa did a very bad job of making contact with what appeared to be two members of a single short (and primitive, faith-based) species, and one vastly more intelligent person who looked to be related to the other, but with a completely different ambulatory system. Completely forgetting protocol in every way, Insa failed to identify herself and mocked the suggestion that she had arrived in some sort of afterlife. Pretty much everything she did and said was a violation of Protocol α subsection 4: Contact with a Species Suspected of Sapience.

They traveled to a ridiculously tiny village with ridiculously tiny houses and what was either quite a few species living in strange social harmony, or a wildly variable species of furry bipedal creatures (who have the memory retention of a bucket with a hole so big you couldn't very well say it had a bottom). Another one of the short primitive species was there. Night came, and for some, sleep. The night was interrupted by the appearance of strange, unnerving shapes, like wisps of proper hair or, one might be forced to concede, light. The events of the past day were, by and large, suddenly missing from most of their memories. Destruction of the unseemly apparitions revealed tiny bipeds, who ran off in quite a hurry. The quiet one took off after them, and Insa followed, as did the surly short (but not by comparison) one. The horrible figures disappeared into the swamp by some means of a trap door, but Insa was unable to locate it.

Surprisingly, the short angry obstinate one had been doing something useful--keeping a log! Thus, the memories that had, by some unfathomably sophisticated and precise extraction method, been removed were at least accounted for. It felt like reading one's own diary in a different language, as interpreted by a string of strangers. A plan to lure the memory thieves (for lack of a more accurate term) was loosely formulated, and some arguments about the importance of bad memories were had.

Night fell again, but the attackers did not return. A trade was offered, and after a ridiculous ritual of spinning three times (clearly designed to mask the activation of some impressive teleportation tech), the group found themselves in a very low and long space. The small(est yet) bipeds were present, and for reasons that can only be called complete madness and disregard for the self, Insa's companions began bartering their memories for baubles and implants of (almost certainly false) knowledge. The quadruped at least made a selfless trade; for one year and a day, the villagers will have to consent to any memory extractions. In this strange land, random bits of neural activity appear to be worthwhile. The quiet one gorged herself on food they had all been warned against (although, by a person willing to give up parts of themselves for a map) and, when they finally returned to the surface, was quite intoxicated. Insa tried to make sure the villagers looked after her, and settled down to sleep, very grumpy and still missing some actual memories.

Character Sheet
Subject to change until made concrete during game!

Extras

Has a small defense gun (energy bolts) and survival kit